Stats
heartVitality
  • Health10000
walkWalk
  • Fwd0.043
  • Back0.032
dashDash
  • Fwd19
  • Back23
  • F. Dist1.5
  • B. Dist0.9
drive-rushDrive Rush
  • Distance0.763
  • Min0.763
  • Max2.713
jumpJump
  • Neutral45 (4+38+3)
  • Fwd45 (4+38+3)
  • Back45 (4+38+3)
throwThrow
  • Hurtbox?
  • Range0.8
overview
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Overview
Quick Select
States
    Standing Normals
  • Stand LP5LP
    5LP
    Startup4
    Active3
    Recovery6
    On Hit4
    On Block-1
    Damage300
    Cancels
  • Stand MP5MP
    5MP
    Startup7
    Active3
    Recovery13
    On Hit5
    On Block2
    Damage600
    Cancels
  • Stand HP5HP
    5HP
    Startup9
    Active6
    Recovery18
    On Hit3(8)
    On Block-4(1)
    Damage800(700)
    Cancels
  • Stand LK5LK
    5LK
    Startup5
    Active2
    Recovery12
    On Hit2
    On Block-2
    Damage300
    Cancels
  • Stand MK5MK
    5MK
    Startup9
    Active3
    Recovery16
    On Hit6
    On Block-1
    Damage600
    Cancels-
  • Stand HK5HK
    5HK
    Startup12
    Active3
    Recovery22(26)
    On Hit1
    On Block-5
    Damage800
    Cancels-
  • Crouching Normals
  • Crouch LP2LP
    2LP
    Startup5
    Active3
    Recovery8
    On Hit4
    On Block-1
    Damage300
    Cancels
  • Crouch MP2MP
    2MP
    Startup6
    Active4
    Recovery14
    On Hit4
    On Block-1
    Damage600
    Cancels
  • Crouch HP2HP
    2HP
    Startup8
    Active2
    Recovery20
    On Hit6
    On Block-2
    Damage800
    Cancels-
  • Crouch LK2LK
    2LK
    Startup5
    Active2
    Recovery10
    On Hit2
    On Block-2
    Damage200
    Cancels
  • Crouch MK2MK
    2MK
    Startup8
    Active4
    Recovery19
    On HitKD +29
    On Block-6
    Damage700
    Cancels-
  • Crouch HK2HK
    2HK
    Startup14
    Active10
    Recovery15
    On HitHKD +33(42)
    On Block-11(-2)
    Damage900
    Cancels-
  • Jumping Normals
  • Jump LP8LP
    8LP
    Startup4
    Active7
    Recovery~
    On Hit~
    On Block~
    Damage300
    Cancels-
  • Jump MP8MP
    8MP
    Startup6
    Active4
    Recovery~
    On Hit~ (KD)
    On Block~
    Damage700
    Cancels
  • Jump HP8HP
    8HP
    Startup9
    Active6
    Recovery~
    On Hit~ (KD)
    On Block~
    Damage800
    Cancels-
  • Jump LK8LK
    8LK
    Startup4
    Active6
    Recovery~
    On Hit~
    On Block~
    Damage300
    Cancels-
  • Jump MK8MK
    8MK
    Startup8
    Active6
    Recovery~
    On Hit~
    On Block~
    Damage500
    Cancels-
  • Jump HK8HK
    8HK
    Startup10
    Active5
    Recovery~
    On Hit~
    On Block~
    Damage800
    Cancels-
  • Command Normals
  • Knee Shot9 > 2LK
    9next2LK
    Startup6
    Activeuntil land
    Recovery3
    On Hit5(9)
    On Block2(8)
    Damage300
    Cancels-
  • Party in the Air8MP > 8HP
    8MPnext8HP
    Startup6+8
    Active4*7
    Recovery~
    On HitKD
    On Block~
    Damage1400 (700*700)
    Cancels-
  • Sunrise Heel6MK
    6MK
    Startup19(21)
    Active5
    Recovery16
    On Hit5(6)
    On Block1(2)
    Damage700
    Cancels
  • Face Breaker4HK
    4HK
    Startup7
    Active2*4
    Recovery20
    On Hit1
    On Block-5
    Damage800 (500*300)
    Cancels
  • Threebeat Combo 15LP > 5MK
    5LPnext5MK
    Startup4+9
    Active3*3
    Recovery18
    On Hit2(-17)
    On Block-3(-22)
    Damage620 (300*320)
    Cancels-
  • Threebeat Combo 25LP > 5MK > 5MK
    5LPnext5MKnext5MK
    Startup4+9+14
    Active3*3*3
    Recovery21
    On Hit3
    On Block-8
    Damage1058 (300*320*438)
    Cancels-
  • Funky Dance 15MP > 5MP
    5MPnext5MP
    Startup7+12
    Active3*2
    Recovery17(19)
    On Hit2
    On Block-2
    Damage1100 (600*500)
    Cancels-
  • Funky Dance 25MP > 5MP > 5HP
    5MPnext5MPnext5HP
    Startup7+12+20
    Active3*2*2
    Recovery24
    On HitKD +43
    On Block-8
    Damage2000 (600*500*900)
    Cancels-
  • Funky Dance Feint5MP > 5MP > 4HP
    5MPnext5MPnext4HP
    Startup~
    Active~
    Recovery23
    On Hit-4
    On Block-6
    Damage1160 (600*500)
    Cancels-
  • Dee Jay Special 15MP > 5HP
    5MPnext5HP
    Startup7+11
    Active3*7
    Recovery24
    On Hit-2(2)
    On Block-11(-7)
    Damage1100 (600*500)
    Cancels-
  • Dee Jay Special 25MP > 5HP > 5HK
    5MPnext5HPnext5HK
    Startup7+11+13
    Active3*7*3
    Recovery30
    On HitKD +34
    On Block-13
    Damage1580 (600*500*480)
    Cancels
  • Speedy Maracas22PP
    22PP
    Startup88(95)
    Active~
    Recovery38
    On Hit
    On Block
    Damage
    Cancels-
  • Common Moves
  • Diss TrackLPLK
    LPLK
    Startup5
    Active3
    Recovery23
    On HitKD +34
    On Block~
    Damage1200(2040)
    Cancels-
  • Flip Throw4LPLK
    4LPLK
    Startup5
    Active3
    Recovery23
    On HitKD +22
    On Block~
    Damage1200(2040)
    Cancels-
  • Drive Impact: Wild BeatHPHK
    HPHK
    Startup26
    Active2
    Recovery35
    On HitKD (notes)
    On Block-3
    Damage800
    Cancels-
  • Drive Reversal: Leg Scratch6HPHK
    6HPHK
    Startup20(18)
    Active3
    Recovery26
    On HitKD +23
    On Block-6
    Damage500
    Cancels-
  • Drive ParryMPMK
    MPMK
    Startup1
    Active12(2)
    Recovery33(1)notes
    On Hit~
    On Block~
    Damage
    Cancels-
  • Drive RushMPMK / 66 (cancel)
    MPMK/66
    Startup9(11)
    Active45(46)
    Recovery24(23)
    On Hit~
    On Block~
    Damage
    Cancels-
  • Taunt5PPPKKK
    5PPPKKK
    Startup
    Active
    Recovery
    On Hit
    On Block
    Damage
    Cancels-
  • Special Moves
  • LP Air Slasher46LP
    46LP
    Startup~
    Active~
    Recovery21
    On Hit~
    On Block~
    Damage
    Cancels-
  • MP Air Slasher46MP
    46MP
    Startup17
    Active~
    Recovery27
    On Hit0
    On Block-5
    Damage600
    Cancels
    • 3
  • HP Air Slasher46HP
    46HP
    Startup17*34
    Active~
    Recovery26
    On Hit3
    On Block-3
    Damage1000 (500*500)
    Cancels
    • 3
  • OD Air Slasher46PP
    46PP
    Startup10*23
    Active11(1)~
    Recovery23
    On Hit5
    On Block2
    Damage1000 (500*500)
    Cancels
    • 2
    • 3
  • LK Jackknife Maximum28LK
    28LK
    Startup23
    Active~
    Recovery6
    On Hit~
    On Block~
    Damage
    Cancels-
  • MK Jackknife Maximum28MK
    28MK
    Startup6
    Active3(10)4
    Recovery22+10
    On HitKD +41
    On Block-32
    Damage1100 (600*500)
    Cancels-
  • HK Jackknife Maximum28HK
    28HK
    Startup6
    Active4(8)5(8)4
    Recovery17+15
    On HitKD +42
    On Block-44
    Damage1300 (600*200*500)
    Cancels-
  • OD Jackknife Maximum28KK
    28KK
    Startup6
    Active6(7)3(9)3
    Recovery29+15
    On HitKD +23
    On Block-55
    Damage1500 (300x5)
    Cancels-
  • LK Double Rolling Sobat236LK
    236LK
    Startup~
    Active~
    Recovery26
    On Hit~
    On Block~
    Damage
    Cancels-
  • MK Double Rolling Sobat236MK
    236MK
    Startup12
    Active3
    Recovery23
    On HitKD +34
    On Block-6(-4)
    Damage1000
    Cancels
    • 3
  • HK Double Rolling Sobat236HK
    236HK
    Startup15
    Active3(18)4
    Recovery24
    On Hit2
    On Block-10
    Damage1400 (700*700)
    Cancels
    • 3
  • OD Double Rolling Sobat236KK
    236KK
    Startup19
    Active2(9)3
    Recovery19
    On HitKD +39
    On Block-2
    Damage1300 (700*600)
    Cancels
    • 2
    • 3
  • LP Machine Gun Upper214LP
    214LP
    Startup15
    Active4
    Recovery35
    On HitKD +34
    On Block-19
    Damage1650 (800~950)
    Cancels
    • 3
  • MP Machine Gun Upper214MP
    214MP
    Startup22
    Active4
    Recovery35
    On HitKD +32
    On Block-19
    Damage1900 (800~900)
    Cancels
    • 3
  • HP Machine Gun Upper214HP
    214HP
    Startup28
    Active4
    Recovery35
    On HitKD +40
    On Block-19
    Damage2200 (800~1900)
    Cancels
    • 3
  • OD Machine Gun Upper214PP
    214PP
    Startup28
    Active4
    Recovery35
    On HitHKD +23
    On Block-19
    Damage2500 (800)
    Cancels
    • 2
    • 3
  • Jus Cool214K
    214K
    Startup13
    Active~
    Recovery24
    On Hit~
    On Block~
    Damage
    Cancels-
  • Jus Cool > Funky Slicer214K > LK
    214KnextLK
    Startup13+12
    Active3
    Recovery22(25)
    On Hit2
    On Block-3
    Damage800
    Cancels
    • 3
  • Jus Cool > Waning Moon214K > MK
    214KnextMK
    Startup13+25
    Active3
    Recovery16
    On HitHKD +27(28)
    On Block1
    Damage1000
    Cancels-
  • Jus Cool > Maximum Strike214K > HK
    214KnextHK
    Startup13+15
    Active5
    Recovery25
    On HitKD +45
    On Block-10
    Damage1000
    Cancels
    • 3
  • Jus Cool > Juggling Dash214K > 6P
    214Knext6P
    Startup13
    Active~
    Recovery27
    On HitKD +40
    On Block-15
    Damage
    Cancels-
  • Jus Cool > Juggling Dash > Juggling Sway214K > 6P > 4P
    214Knext6Pnext4P
    Startup13+17
    Active~
    Recovery29
    On HitKD +24
    On Block-31
    Damage
    Cancels-
  • OD Jus Cool214KK
    214KK
    Startup8
    Active5
    Recovery36
    On HitKD +33
    On Block-22
    Damage500
    Cancels-
  • OD Jus Cool > Funky Slicer214KK > LK
    214KKnextLK
    Startup25+9
    Active3
    Recovery19(24)
    On Hit6
    On Block-2
    Damage900
    Cancels
    • 2
    • 3
  • OD Jus Cool > Waning Moon214KK > MK
    214KKnextMK
    Startup25+19
    Active5
    Recovery17
    On Hit5(7)
    On Block-2(-4)
    Damage1110
    Cancels-
  • OD Jus Cool > Maximum Strike214KK > HK
    214KKnextHK
    Startup25+11
    Active5
    Recovery21
    On HitKD +55(57)
    On Block-8
    Damage1000
    Cancels
    • 2
    • 3
  • OD Jus Cool > Juggling Dash214KK > 6P
    214KKnext6P
    Startup19
    Active~
    Recovery22
    On Hit~
    On Block-15
    Damage
    Cancels-
  • OD Jus Cool > Juggling Dash > Juggling Sway214KK > 6P > 4P
    214KKnext6Pnext4P
    Startup19+16
    Active~
    Recovery22
    On Hit~
    On Block-31
    Damage
    Cancels-
  • Super Arts
  • The Greatest Sobat236236K
    236236K
    Startup7
    Active4
    Recovery33
    On HitHKD +44
    On Block-12
    Damage2000
    Cancels-
  • Lowkey Sunrise Festival236236LP > LP > MP > HP > LK > MK > HK (bad)
    236236LPnextLPnextMPnextHPnextLKnextMKnextHK
    Startup12
    Active5
    Recovery46
    On Hit6
    On Block-29
    Damage1200(2600)
    Cancels-
  • Marvelous Sunrise Festival236236MP > LP > MP > HP > LK > MK > HK (good)
    236236MPnextLPnextMPnextHPnextLKnextMKnextHK
    Startup12
    Active5
    Recovery46
    On Hit6 / Crumple +46
    On Block-29
    Damage1300(1700)
    Cancels-
  • Headliner Sunrise Festival236236HP > LP > MP > HP > LK > MK > HK (great)
    236236HPnextLPnextMPnextHPnextLKnextMKnextHK
    Startup12
    Active5
    Recovery46
    On Hit6 / Crumple +46
    On Block-29
    Damage1300(1800)
    Cancels-
  • Climactic StrikeHP (after Level 2 Super (MP/HP) connects)
    HP2MP/HP
    Startup1
    Active~
    Recovery180
    On HitHKD +24
    On Block~
    Damage2800(3000)
    Cancels-
  • Encore BeatHK (after Level 2 Super (MP/HP) connects)
    HK2MP/HP
    Startup1
    Active~
    Recovery150
    On HitHKD +34
    On Block~
    Damage2800(3000)
    Cancels-
  • Weekend Pleasure214214P
    214214P
    Startup9
    Active5
    Recovery48
    On HitHKD +26
    On Block-28
    Damage4000
    Cancels-
  • Weekend Pleasure (Critical Art)214214P
    214214P
    Startup9
    Active5
    Recovery48
    On HitHKD +22
    On Block-28
    Damage4500
    Cancels-
No move selected.