Stats
heartVitality
  • Health10000
walkWalk
  • Fwd0.0475
  • Back0.032
dashDash
  • Fwd19
  • Back23
  • F. Dist1.348
  • B. Dist0.803
drive-rushDrive Rush
  • Distance0.91
  • Min0.91
  • Max3.374
jumpJump
  • Neutral45 (4+38+3)
  • Fwd45 (4+38+3)
  • Back45 (4+38+3)
throwThrow
  • Hurtbox0.33
  • Range0.8
overview
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Overview
Quick Select
States
    Standing Normals
  • Stand LP5LP
    5LP
    Startup4
    Active3
    Recovery7
    On Hit4
    On Block-1
    Damage300
    Cancels
  • Stand MP5MP
    5MP
    Startup7
    Active3
    Recovery15
    On Hit6
    On Block-1
    Damage600
    Cancels
  • Stand HP5HP
    5HP
    Startup10(4~8)
    Active4
    Recovery18
    On Hit5
    On Block-2
    Damage800
    Cancels
  • Stand LK5LK
    5LK
    Startup6
    Active2
    Recovery13
    On Hit3
    On Block-3
    Damage300
    Cancels
  • Stand MK5MK
    5MK
    Startup10
    Active2
    Recovery16(18)
    On Hit0
    On Block-5
    Damage600
    Cancels
  • Stand HK5HK
    5HK
    Startup10
    Active3
    Recovery12
    On Hit8
    On Block3
    Damage800
    Cancels
  • Crouching Normals
  • Crouch LP2LP
    2LP
    Startup4
    Active3
    Recovery10
    On Hit3
    On Block-3
    Damage200
    Cancels
  • Crouch MP2MP
    2MP
    Startup8
    Active3
    Recovery19
    On Hit2
    On Block-6
    Damage500
    Cancels
  • Crouch HP2HP
    2HP
    Startup10
    Active4
    Recovery24
    On HitHKD +30
    On Block-12
    Damage900
    Cancels-
  • Crouch LK2LK
    2LK
    Startup5
    Active2
    Recovery11
    On Hit3
    On Block-4
    Damage300
    Cancels
  • Crouch MK2MK
    2MK
    Startup9
    Active2
    Recovery16
    On Hit8
    On Block-1
    Damage600
    Cancels
  • Crouch HK2HK
    2HK
    Startup12
    Active2
    Recovery17
    On Hit1
    On Block-4
    Damage800
    Cancels
  • Jumping Normals
  • Jump LP8LP
    8LP
    Startup5
    Active5
    Recovery~
    On Hit
    On Block
    Damage300
    Cancels-
  • Jump MP8MP
    8MP
    Startup8
    Active6
    Recovery~
    On Hit
    On Block
    Damage500
    Cancels-
  • Jump HP8HP
    8HP
    Startup9
    Active4
    Recovery~
    On Hit
    On Block
    Damage800
    Cancels-
  • Jump LK8LK
    8LK
    Startup8
    Active3
    Recovery~
    On Hit
    On Block
    Damage300
    Cancels-
  • Jump MK8MK
    8MK
    Startup10
    Active2
    Recovery~
    On Hit
    On Block
    Damage700
    Cancels-
  • Jump HK8HK
    8HK
    Startup8
    Active2
    Recovery~
    On HitKD
    On Block
    Damage800
    Cancels-
  • Command Normals
  • Psycho Knuckle (level 1)5HP (hold level 1)
    5HP1
    Startup30+9
    Active1~15
    Recovery25~35
    On HitCrumple +76
    On Block-2(2)
    Damage800
    Cancels-
  • Psycho Knuckle (level 2)5HP (hold level 2)
    5HP2
    Startup60+9
    Active1~15
    Recovery29~35
    On HitCrumple +76
    On Block4
    Damage1200
    Cancels-
  • Cobra Punch6HP
    6HP
    Startup17
    Active3
    Recovery21
    On Hit1
    On Block-3
    Damage900
    Cancels-
  • Flicker Combination 15LK > 5LK
    5LKnext5LK
    Startup6+7
    Active3
    Recovery15
    On Hit3
    On Block-3
    Damage620 (300*320)
    Cancels-
  • Flicker Combination 25LK > 5LK > 5LK
    5LKnext5LKnext5LK
    Startup6+7+7
    Active3
    Recovery16
    On Hit1
    On Block-8
    Damage1040 (300*320*420)
    Cancels-
  • Body Blow Combination5MP > 5HP
    5MPnext5HP
    Startup7+13
    Active2
    Recovery23
    On HitKD +38
    On Block-8(-23)
    Damage1000 (600*400)
    Cancels
  • Hitman Combination 15MK > 5MK
    5MKnext5MK
    Startup10+7
    Active2
    Recovery20
    On Hit0(-15)
    On Block-6(-20)
    Damage900 (600*300)
    Cancels-
  • Hitman Combination 25MK > 5MK > 5HP
    5MKnext5MKnext5HP
    Startup10+7+11
    Active5
    Recovery23
    On HitKD +35
    On Block-11
    Damage1380 (600*300*480)
    Cancels-
  • Low Smash Combination2HK > 5HP
    2HKnext5HP
    Startup12+12
    Active5
    Recovery19
    On HitKD +34
    On Block-8
    Damage1500 (800*700)
    Cancels
  • Common Moves
  • Face BusterLPLK
    LPLK
    Startup5
    Active3
    Recovery23
    On HitKD +34
    On Block~
    Damage1200(2040)
  • Rib Crusher4LPLK
    4LPLK
    Startup5
    Active3
    Recovery23
    On HitKD +24
    On Block~
    Damage1200(2040)
  • Drive Impact: Turn PunchHPHK
    HPHK
    Startup26
    Active2
    Recovery35
    On HitKD (notes)
    On Block-3
    Damage800
    Cancels-
  • Drive Reversal: Hammer Blow6HPHK
    6HPHK
    Startup20(18)
    Active3
    Recovery26
    On HitKD +23
    On Block-6
    Damage500
    Cancels-
  • Drive ParryMPMK
    MPMK
    Startup1
    Active12(2)
    Recovery33(1)notes
    On Hit~
    On Block~
    Damage
  • Drive RushMPMK / 66 (cancel)
    MPMK/66
    Startup9(11)
    Active45(46)
    Recovery24(23)
    On Hit~
    On Block~
    Damage
  • Taunt5PPPKKK
    5PPPKKK
    Startup
    Active
    Recovery
    On Hit
    On Block
    Damage
  • Special Moves
  • Psycho Spark236P
    236P
    Startup14
    Active12
    Recovery8
    On Hit3(14)
    On Block-5(6)
    Damage400
    Cancels
    • 3
  • OD Psycho Spark236PP
    236PP
    Startup14
    Active12
    Recovery7
    On HitKD +43
    On Block-2(10)
    Damage200x2
    Cancels
    • 2
    • 3
  • Psycho Shoot236P > 6P
    236Pnext6P
    Startup12
    Active~
    Recovery30
    On Hit3
    On Block-8
    Damage600 (1000)
    Cancels
    • 3
  • OD Psycho Shoot236PP > 6P
    236PPnext6P
    Startup12
    Active~
    Recovery28
    On HitKD +46(50)
    On Block-2
    Damage400x2 (1200)
    Cancels
    • 2
    • 3
  • LP Psycho Uppercut623LP
    623LP
    Startup10
    Active8
    Recovery28(23)
    On HitKD +38
    On Block-13
    Damage900
    Cancels
    • 3
  • MP Psycho Uppercut623MP
    623MP
    Startup14
    Active6
    Recovery32
    On HitKD +39
    On Block-20
    Damage1000
    Cancels
    • 3
  • HP Psycho Uppercut623HP
    623HP
    Startup16
    Active6
    Recovery33
    On HitKD +38
    On Block-21
    Damage1200
    Cancels
    • 3
  • OD Psycho Uppercut623PP
    623PP
    Startup13
    Active6
    Recovery36(41)
    On HitKD +18
    On Block-28
    Damage800*800
    Cancels-
  • LP Psycho Blitz214LP
    214LP
    Startup11
    Active3(3)3(6)4
    Recovery14
    On Hit3
    On Block-5
    Damage800 (200x2*400)
    Cancels
    • 3
  • MP Psycho Blitz214MP
    214MP
    Startup13
    Active2(7)3(9)3
    Recovery16(24)
    On HitKD +39
    On Block-12
    Damage900 (250x2*400)
    Cancels
    • 3
  • HP Psycho Blitz214HP
    214HP
    Startup15
    Active2(11)2(6)2
    Recovery23(26)
    On HitKD +40
    On Block-12
    Damage1100 (250x2*600)
    Cancels
    • 3
  • OD Psycho Blitz214PP
    214PP
    Startup13
    Active1(4)1(3)1(3)1(3)1(3)1(8)2
    Recovery20
    On HitKD +42
    On Block-3
    Damage1400 (150x8*200)
    Cancels
    • 2
    • 3
  • LK Psycho Flicker236LK
    236LK
    Startup11+5
    Active4
    Recovery26(24)
    On Hit1
    On Block-6
    Damage800
    Cancels
    • 3
  • LK Psycho Flicker (hold)236LK (hold)
    236LK
    Startup26+5
    Active5
    Recovery24
    On HitKD +61
    On Block4
    Damage1000 (800*200)
    Cancels
    • 3
  • MK Psycho Flicker236MK
    236MK
    Startup15+5
    Active4
    Recovery26(25)
    On Hit3
    On Block-6
    Damage900
    Cancels
    • 3
  • MK Psycho Flicker (hold)236MK (hold)
    236MK
    Startup30+5
    Active5
    Recovery24
    On HitKD +61
    On Block4
    Damage1000 (800*200)
    Cancels
    • 3
  • HK Psycho Flicker236HK
    236HK
    Startup12+5
    Active8
    Recovery18
    On HitKD ~
    On Block~
    Damage800
    Cancels
    • 3
  • HK Psycho Flicker (hold)236HK (hold)
    236HK
    Startup30+5
    Active10
    Recovery19
    On HitKD +56(68)
    On Block~
    Damage1000 (800*200)
    Cancels
    • 3
  • OD Psycho Flicker236KK
    236KK
    Startup25
    Active4
    Recovery32
    On HitKD +61
    On Block4
    Damage800 (400x2)
    Cancels
    • 2
    • 3
  • Kill Rush (Forward)5KK or 6KK / 66 (cancel)
    5KKor6KK/66
    Startup11(13)
    Active~
    Recovery31
    On Hit~
    On Block~
    Damage
    Cancels-
  • Kill Rush > Kill Switch BreakKK or 6KK / 66 (cancel) > 6P (early)
    KKor6KK/66next6P
    Startup11+11
    Active3
    Recovery20
    On HitKD +38
    On Block-4
    Damage600
    Cancels
    • 3
  • Kill Rush > Kill Switch ChaserKK or 6KK / 66 (cancel) > 6P (late)
    KKor6KK/66next6P
    Startup13+11
    Active3
    Recovery20
    On HitKD +50
    On Block-6
    Damage600
    Cancels
    • 3
  • Kill Rush (Backward)4KK / 44 (cancel)
    4KK/44
    Startup~
    Active~
    Recovery31
    On Hit~
    On Block~
    Damage
    Cancels-
  • Super Arts
  • Psycho Storm236236K
    236236K
    Startup13
    Active2(7)2(16)2(3)2(16)1(1)1(1)1
    Recovery56
    On HitKD +33
    On Block-32
    Damage2000
    Cancels-
  • Psycho Cannon214214P
    214214P
    Startup8
    Active~
    Recovery27
    On HitKD +115~
    On Block65~
    Damage1100 (150x6*200)
    Cancels-
  • Psycho Chamber236236P
    236236P
    Startup10
    Active10
    Recovery64
    On HitHKD +24
    On Block-49
    Damage4000
    Cancels-
  • Critical Art236236P (CA)
    236236P
    Startup10
    Active10
    Recovery64
    On HitHKD +24
    On Block-49
    Damage4500
    Cancels-
No move selected.