Stats
heartVitality
  • Health10000
walkWalk
  • Fwd0.042
  • Back0.027
dashDash
  • Fwd21
  • Back24
  • F. Dist1.154
  • B. Dist0.939
drive-rushDrive Rush
  • Distance0.044
  • Min0.044
  • Max3.044
jumpJump
  • Neutral47 (5+39+3)
  • Fwd47 (5+39+3)
  • Back47 (5+39+3)
throwThrow
  • Hurtbox?
  • Range0.8
overview
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Overview
Quick Select
States
    Standing Normals
  • Stand LP5LP
    5LP
    Startup5
    Active3
    Recovery8
    On Hit6
    On Block-1
    Damage350
    Cancels
  • Stand MP5MP
    5MP
    Startup9
    Active4
    Recovery17
    On Hit1
    On Block-4
    Damage800
  • Stand HP5HP
    5HP
    Startup11
    Active3
    Recovery22
    On Hit0
    On Block-5
    Damage900
    Cancels
  • Stand LK5LK
    5LK
    Startup4
    Active3
    Recovery8
    On Hit5
    On Block-1
    Damage300
    Cancels
  • Stand MK5MK
    5MK
    Startup7
    Active3
    Recovery15
    On Hit2
    On Block-1
    Damage600
    Cancels
  • Stand HK5HK
    5HK
    Startup14
    Active4
    Recovery21
    On Hit1
    On Block-5
    Damage1000
  • Crouching Normals
  • Crouch LP2LP
    2LP
    Startup6
    Active3
    Recovery8
    On Hit5
    On Block-1
    Damage300
    Cancels
  • Crouch MP2MP
    2MP
    Startup8
    Active3
    Recovery18
    On Hit1
    On Block-3
    Damage700
    Cancels
  • Crouch HP2HP
    2HP
    Startup10
    Active2*4
    Recovery22
    On Hit0
    On Block-2
    Damage1000 (500*500)
    Cancels
  • Crouch LK2LK
    2LK
    Startup5
    Active2
    Recovery12
    On Hit2
    On Block-2
    Damage200
    Cancels
  • Crouch MK2MK
    2MK
    Startup9
    Active3
    Recovery18
    On Hit1
    On Block-5
    Damage500
    Cancels
  • Crouch HK2HK
    2HK
    Startup11
    Active2(6)2
    Recovery24
    On HitHKD +32
    On Block-12
    Damage900 (450*450)
  • Jumping Normals
  • Jump LPj.LP
    LP
    Startup5
    Active9
    Recovery~
    On Hit~
    On Block~
    Damage300
  • Jump MPj.MP
    MP
    Startup9
    Active4
    Recovery~
    On Hit~ (KD)
    On Block~
    Damage700
    Cancels
  • Jump HPj.HP
    HP
    Startup10
    Active6
    Recovery~
    On Hit~ (KD)
    On Block~
    Damage800
  • Jump LKj.LK
    LK
    Startup6
    Active6
    Recovery~
    On Hit~
    On Block~
    Damage300
  • Jump MKj.MK
    MK
    Startup8
    Active5
    Recovery~
    On Hit~
    On Block~
    Damage500
  • Jump HKj.HK
    HK
    Startup11
    Active6
    Recovery~
    On Hit~
    On Block~
    Damage800
  • Command Normals
  • Great Spin2HP (air)
    2HP
    Startup9
    Active11
    Recovery~
    On Hit~
    On Block~
    Damage800
  • Double Arrow8MP > 8MP
    8MPnext8MP
    Startup9+10
    Active4*3
    Recovery~
    On Hit~ (KD)
    On Block~
    Damage1400 (700*700)
    Cancels
    • 2
  • Ridge Thrust3HP
    3HP
    Startup25
    Active3
    Recovery18
    On Hit2
    On Block-3
    Damage900
  • Horn Breaker4HP
    4HP
    Startup14
    Active4
    Recovery18
    On Hit5
    On Block-2
    Damage1000
    Cancels
  • Desert Storm 16HP
    6HP
    Startup18
    Active2
    Recovery24
    On Hit1
    On Block-5
    Damage900
    Cancels
  • Desert Storm 26HP > 5HP
    6HPnext5HP
    Startup18+20
    Active2*2
    Recovery27
    On Hit0
    On Block-9
    Damage1400 (900*500)
    Cancels
  • Desert Storm Final6HP > 5HP > 5HP
    6HPnext5HPnext5HP
    Startup18+20+20
    Active2*2*5
    Recovery42
    On HitKD +23
    On Block-26
    Damage1800 (900*500*400)
  • Common Moves
  • Canyon ThrowLPLK
    LPLK
    Startup5
    Active3
    Recovery23
    On HitKD +20
    On Block~
    Damage1200(2040)
  • Falling Cliff4LPLK
    4LPLK
    Startup5
    Active3
    Recovery23
    On HitKD +32
    On Block~
    Damage1200(2040)
  • Drive Impact: Earth's RageHPHK
    HPHK
    Startup26
    Active2
    Recovery35
    On HitKD (notes)
    On Block-3
    Damage800
    Cancels-
  • Drive Reversal: Cross Hammer6HPHK
    6HPHK
    Startup20(18)
    Active3
    Recovery26
    On HitKD +23
    On Block-6
    Damage500
    Cancels-
  • Drive ParryMPMK
    MPMK
    Startup1
    Active12(2)
    Recovery33(1)notes
    On Hit~
    On Block~
    Damage
    Cancels-
  • Drive RushMPMK / 66 (cancel)
    MPMK/66
    Startup9(11)
    Active45(46)
    Recovery24(23)
    On Hit~
    On Block~
    Damage
    Cancels-
  • Taunt5PPPKKK
    5PPPKKK
    Startup147(17)
    Active3
    Recovery217
    On Hit-201
    On Block-206
    Damage1
  • Special Moves
  • LP Condor Wind214LP
    214LP
    Startup46
    Active~
    Recovery1
    On Hit~
    On Block~
    Damage
  • LP Condor Wind (2 stocks)214LP (hold)
    214LP
    Startup71
    Active~
    Recovery19
    On Hit~
    On Block~
    Damage
  • LP Condor Wind (3 stocks)214LP (hold level 2)
    214LP2
    Startup90
    Active~
    Recovery19
    On Hit~
    On Block~
    Damage
  • MP Condor Wind214MP
    214MP
    Startup23(4)
    Active4
    Recovery25
    On Hit2
    On Block-8
    Damage900
    Cancels
    • 3
  • HP Condor Wind214HP
    214HP
    Startup25(4)
    Active4
    Recovery25
    On HitKD +30
    On Block-8
    Damage1100
    Cancels
    • 3
  • OD Condor Wind (attack)214PP
    214PP
    Startup19(4)
    Active4
    Recovery23
    On HitKD +39
    On Block-5
    Damage1200
    Cancels
    • 2
    • 3
  • OD Condor Wind (hold)214PP (hold)
    214PP
    Startup38
    Active~
    Recovery2
    On Hit~
    On Block~
    Damage
  • LK Condor Spire236LK
    236LK
    Startup17
    Active13
    Recovery2+14
    On HitKD +33(45)
    On Block-8(4)
    Damage800
  • MK Condor Spire236MK
    236MK
    Startup21
    Active13
    Recovery2+14
    On HitKD +37(49)
    On Block-8(4)
    Damage900
  • HK Condor Spire236HK
    236HK
    Startup25
    Active13
    Recovery2+14
    On HitKD +37(49)
    On Block-8(4)
    Damage1000
  • OD Condor Spire236KK
    236KK
    Startup15
    Active13
    Recovery2+14
    On HitKD +42(54)
    On Block-8(4)
    Damage1000
    Cancels
    • 2
  • LK Condor Spire (enhanced)236LK (enhanced)
    236LK
    Startup9*20
    Active5(6)11*7
    Recovery2+12
    On HitKD +47(46~52)
    On Block1(7)
    Damage1000 (100*100*800)
  • MK Condor Spire (enhanced)236MK (enhanced)
    236MK
    Startup13*24
    Active5(6)11*7
    Recovery2+12
    On HitKD +49(47~53)
    On Block1(7)
    Damage1100 (100*100*900)
  • HK Condor Spire (enhanced)236HK (enhanced)
    236HK
    Startup17*28
    Active5(6)11*7
    Recovery2+12
    On HitKD +52(50~56)
    On Block1(7)
    Damage1200 (100*100*1000)
  • OD Condor Spire (enhanced)236KK (enhanced)
    236KK
    Startup9
    Active14*3*7
    Recovery2+12
    On HitKD +56(62)
    On Block2(8)
    Damage1200 (100*100*1000)
    Cancels
    • 2
  • LP Tomahawk Buster623LP
    623LP
    Startup6
    Active11
    Recovery21+12
    On HitKD +36(41)
    On Block-27
    Damage900
  • MP Tomahawk Buster623MP
    623MP
    Startup8
    Active12
    Recovery25+12
    On HitKD +36(42)
    On Block-32
    Damage1000
  • HP Tomahawk Buster623HP
    623HP
    Startup10
    Active14
    Recovery26+12
    On HitKD +36(41)
    On Block-35
    Damage1200
  • OD Tomahawk Buster623PP
    623PP
    Startup6
    Active3*9
    Recovery28+15
    On HitKD +32(37)
    On Block-35
    Damage1400 (800*600)
    Cancels
  • LP Tomahawk Buster (enhanced)623LP (enhanced)
    623LP
    Startup4
    Active4*9
    Recovery21+12
    On HitKD +41(43)
    On Block-25
    Damage1000 (400*600)
  • MP Tomahawk Buster (enhanced)623MP (enhanced)
    623MP
    Startup6
    Active4*10
    Recovery25+12
    On HitKD +41(43)
    On Block-30
    Damage1200 (400*800)
  • HP Tomahawk Buster (enhanced)623HP (enhanced)
    623HP
    Startup8
    Active4*12
    Recovery26+12
    On HitKD +41(43)
    On Block-33
    Damage1400 (400*1000)
  • OD Tomahawk Buster (enhanced)623PP (enhanced)
    623PP
    Startup4
    Active2*2*10
    Recovery28+15
    On HitKD +33(38)
    On Block-35
    Damage1600 (400*600*600)
    Cancels
  • Condor Dive8 or 9PP
    8or9PP
    Startup12
    Active11(17)
    Recovery5+19
    On HitKD +32(37)
    On Block-24(-19)
    Damage800
  • OD Condor Dive8 or 9PPP
    8or9PPP
    Startup12
    Active10(14)
    Recovery5+19
    On HitKD +40(46)
    On Block-24(-19)
    Damage1400
  • Condor Dive (enhanced)8 or 9PP (enhanced)
    8or9PP
    Startup12
    Active11(17)
    Recovery5+19
    On HitKD +33(38)
    On Block-24(-19)
    Damage1000 (200*800)
  • OD Condor Dive (enhanced)8 or 9PPP (enhanced)
    8or9PPP
    Startup12
    Active10(14)
    Recovery5+19
    On HitKD +41(47)
    On Block-24(-19)
    Damage1600 (200*1400)
  • LP Mexican Typhoon4268LP
    4268LP
    Startup5
    Active3
    Recovery53
    On HitHKD +28
    On Block~
    Damage2000
  • MP Mexican Typhoon4268MP
    4268MP
    Startup5
    Active3
    Recovery53
    On HitHKD +28
    On Block~
    Damage2400
  • HP Mexican Typhoon4268HP
    4268HP
    Startup5
    Active3
    Recovery53
    On HitHKD +28
    On Block~
    Damage2800
  • OD Mexican Typhoon4268PP
    4268PP
    Startup5
    Active3
    Recovery53
    On HitHKD +28
    On Block~
    Damage2900
  • Super Arts
  • Breezing Hawk236236P
    236236P
    Startup10
    Active2(5)2(7)2(8)2(8)2
    Recovery54
    On HitKD +27(19)
    On Block-36
    Damage2200(1840)
  • Thunderbird236236K
    236236K
    Startup9
    Active2(2)3*3*3*3*3*3(9)2
    Recovery39+24
    On HitKD +42
    On Block-60(-66)
    Damage2600
  • Thunderbird (enhanced)236236K (enhanced)
    236236K
    Startup9
    Active2*2*2*2*2*2*2*2*2*2*2*3(6)2
    Recovery39+24
    On HitKD +46
    On Block-59(-65)
    Damage2900
  • Soaring Thunderbird236236K (air)
    236236K
    Startup9
    Active2(2)3*3*3*3*3*3(9)2
    Recovery25
    On HitKD +36(42)
    On Block-54(-66)
    Damage2600
  • Soaring Thunderbird (enhanced)236236K (air ehanced)
    236236K
    Startup9
    Active2*2*2*2*2*2*2*2*2*2*2*3(6)2
    Recovery25
    On HitKD +39(45)
    On Block-51(-65)
    Damage2900
No move selected.