Quick Select
States
- Stand LP5LPStartup4Active3Recovery7On Hit4On Block-1Damage300Cancels
- Stand MP5MPStartup7Active3Recovery16On Hit1On Block-3Damage700Cancels
- Stand HP5HPStartup9Active1*3Recovery18On Hit2On Block-1Damage800 (400*400)Cancels
- Stand LK5LKStartup5Active2Recovery12On Hit2On Block-2Damage300Cancels
- Stand MK5MKStartup9Active3Recovery18On Hit5On Block-2Damage700Cancels-
- Stand HK5HKStartup12Active4Recovery21On Hit1On Block-4Damage900Cancels-
- Crouch LP2LPStartup4Active3Recovery8On Hit4On Block-1Damage300Cancels
- Crouch MP2MPStartup6Active4Recovery13(14)On Hit5On Block-1Damage600Cancels
- Crouch HP2HPStartup8Active4(6)Recovery20(22)On Hit1On Block-4(-6)Damage800Cancels
- Crouch LK2LKStartup5Active2Recovery11On Hit3On Block-3Damage200Cancels
- Crouch MK2MKStartup8Active3Recovery19On Hit-2On Block-6Damage500Cancels
- Crouch HK2HKStartup11Active3Recovery23On HitHKD +32On Block-11Damage900Cancels-
- Jump LP8LPStartup4Active7Recovery~On Hit6~9On Block2~5Damage300
- Jump MP8MPStartup7Active4Recovery~On Hit11 (KD)On Block7Damage700
- Jump HP8HPStartup9Active6Recovery~On Hit9~15On Block5~11Damage800
- Jump LK8LKStartup5Active7Recovery~On Hit7~9On Block3~5Damage300
- Jump MK8MKStartup7Active6Recovery~On Hit8~13On Block4~9Damage500
- Jump HK8HKStartup10Active7Recovery~On Hit9~15On Block5~11Damage800
- Hammer Punch6HPStartup22Active3Recovery19On Hit2On Block-2Damage800
- Power Drive5MP > 5HPStartup7+16Active3*3Recovery22On HitKD +29On Block-5Damage1400 (700*700)Cancels-
- Power Shoot5MP > 5HKStartup7+18Active3*3Recovery31On HitKD +39On Block-14Damage1300 (700*600)Cancels-
- Power Dunk5MP > 5HK > 5HKStartup7+18+18Active3*3*3(21)6Recovery33On HitKD +22~25On Block-Damage2210 (2350)Cancels-
- Fire Kick2MK > 2HKStartup8+12Active3*2Recovery28On HitKD +35On Block-16Damage900 (500*400)Cancels
- Passing Sway5MP > 5MKStartup7+13Active3*2Recovery27(38)On Hit-3On Block-12Damage1100 (700*400)Cancels?
- Passing Sway > Jumping Lariat5MP > 5MK > 5MPStartup7+13+24Active3*2*2Recovery18On Hit4On Block3Damage1000Cancels?
- Passing Sway > Jumping Knee5MP > 5MK > 5MKStartup7+13+24Active3*2*2Recovery20On Hit3On Block-2Damage1000Cancels?
- Grasping UpperLPLKStartup5Active3Recovery23On HitKD +22On Block~Damage1200(2040)
- Buster Throw4LPLKStartup5Active3Recovery23On HitKD +18On Block~Damage1200(2040)
- Drive Impact: Back Spin KickHPHKStartup26Active2Recovery35On HitKD (notes)On Block-3Damage800Cancels-
- Drive Reversal: Back Knuckle6HPHKStartup20(18)Active3Recovery26On HitKD +23On Block-6Damage500Cancels-
- Drive ParryMPMKStartup1Active12(2)Recovery33(1)notesOn Hit~On Block~Damage
- Drive RushMPMK / 66 (cancel)/Startup9(11)Active45(46)Recovery24(23)On Hit~On Block~Damage
- Taunt5PPPKKKStartupActiveRecoveryOn HitOn BlockDamage
- LP Power Wave236LPStartup14Active~Recovery35On Hit-3On Block-9Damage600Cancels
- 3
- MP Power Wave236MPStartup16Active15Recovery32On Hit0On Block-6Damage700Cancels
- 3
- HP Round Wave236HPStartup29Active9Recovery16On Hit8On Block5Damage900Cancels
- 3
- OD Power Wave236PPStartup15Active~Recovery28On Hit2On Block-2Damage800 (400*400)Cancels
- 2
- 3
- LP Quick Burn214LPStartup10+10Active2(10)2Recovery23On Hit2On Block-5Damage900 (500*400)Cancels
- 3
- OD Quick Burn214LPMPStartup10+10+10Active2(10)2(26)3Recovery41On HitKD +33On Block-5Damage1400 (400x2*600)Cancels
- 2
- 3
- MP Burn Knuckle214MPStartup14Active9Recovery20On HitKD +30(42)On Block-6(2)Damage1000Cancels
- 3
- HP Burn Knuckle214HPStartup23Active14Recovery17On HitKD +28(41)On Block-8(5)Damage1200Cancels
- 3
- OD Burn Knuckle214LPHP or MPHPorStartup19Active14Recovery17On HitKD +60On Block-8(5)Damage1400Cancels
- 2
- 3
- LK Crack Shoot214LKStartup16(18)Active4(2)Recovery18On Hit1On Block-3Damage700Cancels-
- MK Crack Shoot214MKStartup17(22)Active7(2)Recovery18On Hit1On Block-3Damage900 (450*450)Cancels-
- HK Crack Shoot214HKStartup23(30)Active11(4)Recovery19On HitKD +43~45On Block-1Damage900~1400Cancels-
- OD Crack Shoot214KKStartup20(21)Active4(3)Recovery19On HitKD +29On Block-2Damage1200Cancels-
- LP Rising Tackle623LPStartup5Active10Recovery21+12On HitKD +33On Block-23Damage1000Cancels
- 3
- MP Rising Tackle623MPStartup6Active4*6Recovery28+12On HitKD +25On Block-26Damage1200 (600*600)Cancels
- 3
- HP Rising Tackle623HPStartup7Active2*4*14Recovery27+15On HitKD +27On Block-36(-40)Damage1300 (700*300x2)Cancels
- 3
- OD Rising Tackle623PPStartup6Active2*3*2*2*3*3Recovery34+15On HitKD +27On Block-42Damage1600 (400*200x4*400)Cancels-
- LK Power Charge236LKStartup14Active5Recovery24On Hit3(7)On Block-9(-5)Damage700Cancels
- 3
- MK Power Charge236MKStartup20Active6Recovery23On HitKD +42(+47)On Block-11(-6)Damage800Cancels
- 3
- HK Power Charge236HKStartup25Active9Recovery27On HitKD +37(+45)On Block-16(-8)Damage800Cancels
- 3
- OD Power Charge236KKStartup19Active8Recovery24On HitWall Bounce +55(+76)On Block-14(-7)Damage800Cancels
- 2
- 3
- Buster Wolf236236KStartup7Active12Recovery60On HitKD +22On Block-26Damage2000Cancels-
- Power Geyser214214PStartup13Active13Recovery54On HitKD +24On Block-27Damage2600Cancels-
- Twin Geyser214214P > 5PPStartup13+22Active13*6Recovery43On HitKD +55On Block-Damage3040 (2600*440)Cancels-
- Triple Geyser214214P > 5PPStartup13+22+14Active1Recovery125On HitKD +18On Block-Damage4040 (2600*440*1000)Cancels-
- Rising Fang236236PStartup8(3)Active27Recovery29+28On HitHKD +22 (KD +29~31)On Block-50(-53)Damage4000Cancels-
- Rising Fang (Critical Art)236236P (CA)Startup8(3)Active27Recovery29+28On HitHKD +37 (KD +29~31)On Block-50(-53)Damage4500Cancels-
Standing Normals
Crouching Normals
Jumping Normals
Command Normals
Common Moves
Special Moves
Super Arts
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